

As a result, the balances went too far the other way, with certain heroes and party compositions becoming unstoppable and making difficult dungeons a breeze to run through. It needed some in-depth balance changes in order to stabilise the game to place it in that nice area of being punishing but fair. When it was initially released, I thought it was at the mercy of an RNG system which was heavily against the player.

My personal opinion on Darkest Dungeon has been all over the shop during its development. Having finally come out of Early Access and been through a myriad of both positive and negative changes during that development period, has Darkest Dungeon emerged as an ascendant being that glimmers in the pale moonlight, or is it a festering husk that should return to the depths from whence it came? Among the Gothic crowd was an Early Access title called Darkest Dungeon, a devilishly hard dungeon crawler that took heavy inspiration from the work of Lovecraft to show just how arduous the experience of delving into the depths would be on the mind. Gothic horror had quite the calendar year in 2015 with Bloodborne, Sunless Sea and the Order 1886 all taking elements from that particular genre of horror to make their game worlds seem that little bit more uncomfortable.
